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(+4)

Got through the opening obstacle with walk + jump. Placing the jump before the wall makes the idea click. The bright red grid competes with the command tiles, though — a calmer background would make the route easier to read.

(+3)

Thanks for your comment. But I thought it would be possible to add some visual distraction using the background. So I've achieved the goal, haven't I?

Yes, the background definitely drew my attention. My note was about the trade-off: while planning the walk/jump sequence, it made the route and command tiles harder for me to pick out. If distraction is part of the challenge, that effect came through; keeping the key controls distinct could still help.

I have added a frame around the command to make it easier to see the command.