Three things I liked about this game:
- The art. While the NPCs are very plain and basic and the walk cycles are pretty stiff, the art that is there is delightful and distinct.
- The camera zoom at various points is cool. I like getting the more detailed view of the characters and environment.
- The music has that 80s techno-rock sound that you hear in horror movies and arcades. Perfect, given the setting and theme.
Three things I did not like:
- Player guidance was lacking. This is one of those games that seems to expect me to know where everything is as if I've been here before. I was constantly running around trying to figure out where the next point to go was until I stumbled upon it. I can see an attempt was made with the hints in the pause menu, but I still have no idea where any of the rooms are relative to each other.
- The visual language is a little messy. What I mean is: some boxes are just obstacles, some contain items, and some can be stepped on/passed through, and you won't know which is which until you try to interact with them. I almost put the game down convinced that it could not be completed until I randomly came across a box that had something in it.
- The story is so fractured that it doesn't add up for me.