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The Path of Change's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Adherence (score low for poor theme implementation, high for sticking to theme) | #12 | 4.071 | 4.214 |
| Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit") | #24 | 4.278 | 4.429 |
| Overall | #24 | 3.450 | 3.571 |
| Originality (score low for unoriginal, high for original ideas) | #31 | 2.898 | 3.000 |
| Impression (score low for unimpressive, high for impressive) | #34 | 2.553 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Damn i was killed by the minotaur, really fun autobattler and that fit the theme at 100 %
Nice animations and concept. If you plan to develop this further post-game, I would really like have had a bit more control, or the ability to build up health. I felt a little helpless at times!
Not bad, I think the most impressive thing is your characters control themselves? is the goal that you change the character type to suit the battle mode?
The idea is that you need to change to the correct character based on the enemies that you currently face. Like if there are ranged enemies you might want to switch to high damage, where as with many enemies chosing a character with more AOE would be better.