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Team members and roles
Solo development
How did you interpret the themes?
The game combines, exploration, puzzles, plataforming, and combat.
What are you entering?
Game only
Engine and tools used?
Unity, Krita
Road to GDC
Yes
Consider my game for the Road to GDC prize
Bezi Challenge
N/A
We are not entering this prize track
Synty Challenge
N/A
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
Yes
Enter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable
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Comments
very good and cute art i like that good job
Very cool prototype ! Looks like we’re not the only ones who went for a rolling ball for the player.
Feel free to try our game, we want to turn it into a commercial version and we need feedback.
THis was super fun! Id love to see the mashup components more defined
the game kinda simple but fun
I really liked the art style and core idea, it felt like playing Hollow Knight again. Cool game really loved it. But you should've put tutorial on using blue orb, I barely went through 2 challanges with, and then it felt like impossible. Other than that, amazing game!
I love the platforming and the idea. The characters look cute too. Reminded me of Hollow Knight art style. They looks good. Expecially the main charater, made me wonder. Is that a squid on a wheel? Why is it blasting electric pulse on its head?
Like others say using the blue orb is impossible. I tried many angles and heights, but the jump was still not high enough.
The soundtrack and sfx are on point. In the future the game can benefit from a better animation and vfx.
Good submission man! Love it!
Really enjoyed this one! The whole thing is wonderfully absurd, and I really like the hand-drawn look. The ability-based platforming is also a great idea.
My only real complaint is that some abilities are a bit difficult to control. For example, when you get the blue orb ability, I understood pretty quickly what I was supposed to do to reach the platform, but actually pulling it off felt much harder than it should. The idea is intuitive, but the execution can be pretty tricky.
Still, really fun game. The weirdness is definitely a big part of the charm!