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Spot the difference horror works fantastically well in the backrooms simply due to the amount of settings and nonsense that can occur. I know you said you're completely reworking the game but it seems yall have a good idea of what you're doing!
I appreciate that the anomalies aren't extremely subtle, you just have to be observant. Like for example the wall of paintings, if that were to have an anomaly it should stand out, otherwise remembering a whole wall would be brutal. 

I liked the entity appearing, yall can definitely do more with that, hell make some anomalies wild! Have the player phase through again into another level and get chased, stuff like that would spice things up!

I also enjoy the addition of a narrative/story normally these types of games have a very light story or just simply lack one. Only thing is that walk at the end felt a little long, granted it was only 3mins but still I thought i went the wrong way. Having it be long enough for the monologue to play I think would be a good change.

Thanks again for stopping by the streams! Look forward to seeing the rework!

Gameplay 1:21:40