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I feel like this game has so much potential, and I'll be thrilled to see what it becomes.

The art style is lovely, the lore is intriguing, and I appreciate that you've got some really unique game mechanics. It's neat stuff!

That being said, I think some of the explanations were a bit confusing when it came to the farming aspect. I never really figured out EXACTLY what I was supposed to be doing, and it felt like a lot of time I was just clicking around until things happened. I felt really bad seeing my tree suffer and not knowing how to fix it - it was definitely a skill issue on my end, but I know there's definitely a way you're supposed to go about it, and I was having trouble grasping exactly what I was supposed to do. Sorry if that makes the stream a bit hard to watch!

I appreciate the minimalist, text-free UI, but it was a bit unclear as to what everything was. It might be nice to have a feature where if you hover over something on the UI, it'll tell you what it is. I also think there were too many proper nouns in the dialogue. I think it's exciting when certain words are capitalized, like "Seeds," and "Cleansing," as it makes them seem more special and specific than they normally would be, but I think that needs to be more intentional - if too many words are proper nouns, it kind of feels like overkill. For example, the sentence, "You decide to Open the Door to the Outside," has so many capitalized words that it makes the capitalization feel like a mistake rather than being on purpose.

I also had the same issue with the confusing hallway navigation that another player mentioned - I think there are two hallway maps that are connected, where if you exit through the bottom of one hallway map, you end up at the bottom of the other hallway map. Spatially, since i wanted to exit that hallway, I wanted to keep moving down, which would just take me back and forth between both hallways. Since the hallways look so similar, that could definitely cause some confusion for players. 

I do think there are the bones of something really cool here, though, and I think with a clearer explanation, the pieces are definitely here to make a legendary game. I wanna know what the deal is with this world! Keep it up!

I played the game here on stream around 3:43:30