We discussed a few things, your plans for the future of the game and I filled in the form at the end of the demo but for posterity's sake I'll talk a bit here as well.
As I stated the movement is great, genuinely quite fun to mess around with, my only gripe was with the magic grapple which is a bit hard to control.
You had mentioned you plan to make it a roguelike with meta progression and the like which sounds super promising and we talked a bit about ideas for how that'd look like, you had mentioned punishing the player in some way but I believe losing is punishment enough as the whole point is to learn and grow when it comes to these types of games.
Not to mention you have that curse/corruption mechanic which is a risk vs reward thing already.
I do hope there's an overarching story/goal to the progression since it's a great setting and I do like a bit of lore haha.
Thank you for stopping by the stream and I look forward to seeing what you do with the game!
Gameplay 01:40:09
Viewing post in The Depths That Call jam comments
Thanks for playing, super useful feedback! I'm working on filling in a sort of alpha version of the roguelite+meta-progression stuff now, and I decided you were right not to punish the player for dying (though in future versions or at least later levels, you'll have limited revives). I hope I have time to add some lore eventually too :). I let you know when I have a new demo for you to check out!