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Doom&Dice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accordance to the theme | #16 | 4.065 | 4.065 |
| Enjoyment | #19 | 2.935 | 2.935 |
| Visuals | #25 | 3.032 | 3.032 |
| Overall | #26 | 3.000 | 3.000 |
| Audio | #26 | 2.097 | 2.097 |
| Originality | #32 | 2.871 | 2.871 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player throw dices
What code and assets did you not make from scratch during the jam (if any)?
The graphic assets, sounds and the font
How many people worked on the game?2
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Comments
I had a hard time figuring out the start as both the door and the target above it were red but once I got past that it was fun! Well done!
Nice game !
very fluid and no bugs for me apart from the cursor that i couldn't move after opening a chest, i just had to alt tab the game and go back to it
Well done !
Nice game, well executed and easy to understand.
I loved the gameplay, It was simple and easy to play, The boss has a good AI and no big bug was encontered. GG
This lowkey felt like a souls game, good job!
I am commenting again to say I have loved seeing the progression your game had! The added ambiance and SFX, the texturing, the new mechanics (choosing rewards, penetrating armor), and the boss with cool ideas for patterns were really good! I updated my rating accordingly :)
<3
Solid!
Very fun, clean great game :D
Please make it a real game it was so fun!!!
That being said, I don’t know if that’s just because of the browser I’m using but after leaving the “Pick your dice” UIs, I always had to press ESC and then click on the screen to retake control of the camera. Just felt a bit strange, and quite stressful when battles start
Really fun game, the last boss was so tough but I managed to beat it! Great work!
I really enjoyed !! Maybe that's a me problem but I found it hard to imagine where I was aiming at when the pointer is not visible
Very nice job, i liked the vibe and visuals. gameplay works good! as someone already mentioned, the start is not super clear, because both the door and the target are red.
Man, those red blocks caught me off guard
Yeahp, I really liked this concept, it took me a few seconds to realise what I was doing, but once I was on it, it was lit! Missing some music and sound effects, will love to try it when it's finished.
Thanks a lot for your feedback! The latest update is now live, and we took your comments into account — sound effects and ambient audio have been added. 🎵
We really appreciate you taking the time to share your thoughts, and we’d love to hear what you think of the new version!
Nice game ! My only problem is that the UI to pick the dice from boxes is really small. Also, the one in the top left corner is highly unnatural and will prevent people from seeing it for sure. Good job still !
We listened to your feedback and hope it's more convenient now ! Also there's a bit more content, would love to know what you think about it now !
Good concept, very nice visual filter and lighting. Be careful to stick to only one language and not alternate between French and English. Very nice ending where you have to kill yourself XD
Also, when I reloaded the page, I started with an extra die.
Thanks a lot for your feedback! We’ve improved the ending — the ultimate sacrifice has now been replaced by one final challenge.
We also pushed further the aspects you enjoyed, especially the lighting and visual atmosphere, and we’ve finished translating the different UI elements to keep everything consistent in one language.
Thanks again for taking the time to share your thoughts!
Game is very silent xD, and i did not understand the goal too, but i would love to re test it when it's fixed.
The final build has been finally released this morning with some sound effects and more content ! Would love to know what you think about it now !
That a whole new game xD, loved the ambiance and lighting, took me 8 minutes to finish it ! Good Job !
i din't undersanded the goal
what red target ?
Sorry, the compatibility build broke our lights, fix coming by tonight !
The final build has been finally released this morning, would love to know what you think about it now !