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Hey, yeah, I agree. I definitely noticed those lock timings during testing. At the time, I thought of it as part of the difficulty, frustrating in the same way Tetris can be. But now that you mention it, it might be something we could improve in the programming.

The evolved mode is definitely rough. I think I only broke 210 once and never managed it again. We really appreciate the feedback. It’s nice having fresh eyes on the project. If we build it into a full-length game, we’ll take a closer look at the bounce-back and some of the strobe flashing.