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Hey! Thanks for responding — I'm definitely still looking.

For the first milestone, I think the player movement system would be a good place to start. The project is using Godot 4 and is a first-person PSX-style Backrooms horror game.

For the initial version, I'd want walking, sprinting, mouse look, stamina, and a basic first-person camera that feels appropriate for a horror/exploration game. I'd also like the system to be structured so we can expand it later with things like crouching, footsteps, interactions, and other mechanics without having to rewrite everything.

I can provide the existing Godot project and assets once we're ready to begin. Before moving forward, could you give me an estimate of roughly how many hours you'd expect that first milestone to take at your $20/hour rate?

Also, I'd be interested in seeing any 3D first-person work you've done in Godot specifically, if you have some available.

Hey, I’d estimate around 5–7 hours for the first version, so US$100–$140 at $20/hour. That includes testing it in your scene and tuning the movement and camera feel, with the code set up so the later mechanics can be added without reworking the controller.

I don’t currently have a public 3D first-person Godot sample to share. Desktop Reptiles is the public Godot project I have available.

If that range works for you, send over the project and the exact Godot 4 version. I’ll take a look at the setup before confirming the quote.