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This is exactly the jam theme done right — triggering one bomb and watching all seven hex tiles clear in a single chain felt satisfying. The level-by-level tutorial that introduces one new rule at a time (bridge, etc.) kept me moving without ever feeling lost. If you add more levels, I'd love to see puzzles that require planning the swipe path more carefully, since level 1 solved itself almost too easily.
At first, I got stuck on level 2 until I accidentally realized that you can merge more than just the red ones. Since the tutorial only used the red ones as an example, this was a little unexpected.
But after that, I managed to complete all 10 levels!
Also, the bottom-right corner and the horizontal line in the middle of the detonation button are not active.
Thanks! Yes, I also noticed that in some places you can't click, but I didn't understand the specific areas! You're not the first one to get stuck on 2, so yes, I have to review it
I think what you were going for with this game comes across well. Unfortunately, out of the 10 levels, I got stuck on Level 2 because it was too difficult for me, so I couldn't make it any further. Loosening the clear conditions a bit might help players experience more of what makes this game great.
The graphics and the idea are great