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This is exactly the jam theme done right — triggering one bomb and watching all seven hex tiles clear in a single chain felt satisfying. The level-by-level tutorial that introduces one new rule at a time (bridge, etc.) kept me moving without ever feeling lost. If you add more levels, I'd love to see puzzles that require planning the swipe path more carefully, since level 1 solved itself almost too easily.

thanks! Yes, unfortunately I didn't have time to work more on the interesting part (that's what everyone says! 😄). At advanced levels I would have introduced other mechanics, e.g. obstacles that interrupt the explosions.