Very great, i had a hard time getting the dice back after every throw, but the game has potential !
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DICETINY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #13 | 2.948 | 3.000 |
| Overall | #17 | 3.151 | 3.207 |
| Visuals | #18 | 3.404 | 3.464 |
| Originality | #25 | 3.053 | 3.107 |
| Accordance to the theme | #25 | 3.755 | 3.821 |
| Enjoyment | #29 | 2.597 | 2.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player's survival relies entirely on throwing a dice to determine their weapons
What code and assets did you not make from scratch during the jam (if any)?
Music
How many people worked on the game?5
Comments
I think this game has potential! The visuals are well-made, even if it’s not my cup of tea.
But for a Vampire Survivors-like game, I think your methods of attacking should be clear, simple and predictable. And unfortunately, I just spent my entire first game wondering why I couldn’t throw the die in some directions, or why the bomb wouldn’t explode (didn’t realize I had to pick it up first), and I couldn’t know which flask was a heal and which was a poison attack.
I think some visual clarity, game feel, and ergonomics would do wonders for your game! Also you should really start with the die already in hand.
Keep up the good work!
I really like the pixel art style of the game, as well as the background music. At first, I thought it was a bug that nothing happened when right-clicking, but I realized that you’re supposed to pick up the die first and then throw it. The die also blends in a little too much with the environment.
I really like the game overall. GG guys!
Cool game, I love the visuals and the sounds. I didn't really figure out how to use the kinda potions tho. Really enjoyable to play still . GGs
Overall, the gameplay was really enjoyable, and I liked the ideas behind the game. The assets were also well chosen and fit the game nicely. But the dice roll does not work sometimes and when the character takes damage, the HP decreases, but there is no visual or sound feedback to show that the character has been hit. Adding a small animation, visual effect, or sound could make the damage feel more impactful.
Overall, it was a nice game with some good ideas. GG xD
I don't know why but the throwing didn't work well for me at all which made it difficult to test the game. The concept is really cool tho and I like the gameplay. I would like if there was some sort of visual or audio cue for when you get damaged tho. Great work!
Fun game ! The spear is so OP, i love it !!! And also i had the bug of not dying when surrounding too xD. Art is also great GG !
At first I thought the game was bugged because I couldn't throw the dice unless I aimed far away. Sometimes you can survive for a long time when surrounded by enemies :o
The visuals are nice




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