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(1 edit)

I think this game has potential! The visuals are well-made, even if it’s not my cup of tea.
But for a Vampire Survivors-like game, I think your methods of attacking should be clear, simple and predictable. And unfortunately, I just spent my entire first game wondering why I couldn’t throw the die in some directions, or why the bomb wouldn’t explode (didn’t realize I had to pick it up first), and I couldn’t know which flask was a heal and which was a poison attack.
I think some visual clarity, game feel, and ergonomics would do wonders for your game! Also you should really start with the die already in hand.

Keep up the good work!