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This is impressively ambitious for a game jam.

That being said, and maybe it is a hardware problem, but I played it at like 2 FPS in 2 different browsers, 3 different days, on three different networks, and could never get anything better out of it.

A downloadable build would have helped me root out a hardware versus browser or network issue.

So I’m only speaking from my actual experience based on what I could discern from the slideshow.

I’ve never built a shooting mechanic so I don’t totally know what I’m talking about here, but it seems like there is no variability in accuracy. Regardless of how far away I was with the pistol, if the crosshairs were on them then it was a hit.

There should be some sort of chance that sway, wind, or something else causes a miss in my opinion.

Also, and maybe this is explained later in the game or something, but why am I fighting an army? I get the wildlife, and really like that aspect of things, but I am confused as to why I am fighting an army.

There’s a really cool story baked in here if you take a more COMMANDO/RED DAWN/SHOOTER route with things and a weapon trained by the government is now having to fight the government or a foreign government is invading the states and you are trying to get to your weapon cash back home or something.

This prototype could be a great demo/intro section to the game where you are in town, we get invaded, and you are now trying to get home and your truck is disabled so you have to make it on foot or something.

The truck breaking down and having to walk home makes sense with the wildlife but it didn’t make much sense for a military to fight against.

Also, some stealth and survival mechanics would help a lot as well.

Overall, I thought the game is well put together and quite expansive for a 10-day jam. I didn’t finish all that was there because of the low frame rate and performance issues, but I think I got enough to experience it.

The graphics are solid, the audio is supportive, and the gameplay is well done for what is there. Just wish there were a few more mechanics and some accuracy algorithms involved.

Really solid work. The HUD elements are super clean by the way.

If you have a downloadable build I would love to give it a try and see if it performs better on my machine.

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