Thank you so much, glad you're enjoying it!
Right now it's partly there:
- Enemies: each enemy can drop one item when it dies (the loot field in World → Entities), with a drop chance from 1 to 100%.
- Breakable blocks: each block tile can drop one item when broken ("Drops when broken" on the tile in Art → Tiles).
Picking a random item from a group isn't built in yet. Two workarounds that get close:
- Make a few copies of the same enemy (same sprite and AI), each with a different drop and chance, and mix them on the map.
- Use two or three block tiles that look the same but drop different items, and spread them around the level.
Both are explained in the free manual: "Enemies: health, damage, shooting and loot" in the Entities chapter, and "Tiles with special roles" in the Art chapter.
A proper random loot table is a great idea. I've added it to our list. Thanks for the suggestion!
Take care!