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Really interesting concept! I somehow got total "Hollow Knight" vibes. Maybe because of the environment, the sound design, or those quiet little scenes like the one where the trio sails away on rafts.
I made it to the troll, but couldn't defeat him. 😄

It was a bit annoying having to stop moving every time you shoot, especially during the troll fight.

I was thinking about what could be improved. Please don't take this as criticism, just sharing my thoughts:

1. I feel like letting the player shoot while moving would add a ton of dynamism to the game.

2. You could make the fire arrow a single reusable arrow that the player has to retrieve to shoot again, maybe mapped to RMB.

3. Regular combat arrows could be set to LMB for fights.

Overall though, I loved the general concept! I haven't seen many top-down games that use light as a core gameplay mechanic. ❤️

Thanks a lot for the detailed feedback and suggestions! I really appreciate it. I’ll definitely look into allowing the player to shoot while moving and see how I can make the gameplay feel more dynamic, especially during combat.