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Three things I liked about this game:

  1. The ambience is appropriately creepy
  2. The controls are simple, and there are prompts on things that can be interacted with
  3. The game is relatively straightforward and short

Three Four things I did not like:

  1. It's difficult to tell what needs to be done in each segment, and it's not clear what interactions will trigger the next segment. I nearly quit on the first segment because I had trouble finding one interaction that would trigger the rest of the game. There was one place where I randomly interacted with something I could not see and it triggered the next segment. The one with the keys was annoying because I could not just collect the correct key; I had to try each key as the game allowed me to, then go back until I was allowed to pick up the correct key.
  2. The audio balance was terrible. I could barely hear the voice lines.
  3. While the darkness of the room adds to the creepy factor, it also made it difficult to maneuver through the rooms and obscured things I needed to interact with.
  4. Some interactions don't seem to work, particularly the radio, and the interact prompts appear farther away than the actual interaction distance. At least all the required interactions do work, but I would frequently have to get closer to the target than the prompts led me to believe.

Thank you so much for playing my game! Yeah, there are still quite a few things that I didn't have enough time to fix, so I definitely need to organize myself better for my next game, haha.

The sounds are a bit quiet because most of them are actually me using Audacity to distort my voice, and I thought they sounded pretty terrible, haha.

But seriously, thank you very much for playing and for pointing out the things that could be improved. Maybe after the jam I'll release a small update to fix some of the issues.

Cheers!