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A jam submission

Power Line TycoonView game page

Draw power lines, chain stations, multiply the energy
Submitted by Maks Bumazhkin — 3 hours, 13 minutes before the deadline
Rated by 10 people so far
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Power Line Tycoon's itch.io page

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Comments

Submitted

Hi Maks Bumazhkin! This is such a clever spin on the jam theme - turning "chain reaction" into a calm tycoon loop where energy multiplies through a chain of power stations is genuinely creative. The hexagonal map, tile purchasing, and city upgrade progression all feel polished and satisfying. The drag-to-connect mechanic is intuitive from the very first interaction. One of the standout entries for me!

Submitted

Really clean and cozy look. Watching the multipliers stack up along the chain is satisfying.

Submitted

Very nice

Submitted

I completed the first level. The UI is polished, and the idea of buying land and connecting power plants to gradually grow the city captures the theme really well. With a genre like this, I imagine you had tons of ideas you wanted to include, so it's really impressive that you shaped it into a complete game by the jam deadline.

Submitted(+1)

Pretty good! Though it feels a bit monotone from start to finish... 

Just a personal opinion but maybe adding a kind of goal for energy production might be good. Right now it's just a "max X multiplier" that can be achieved by linking the power plants pretty much in any order.  A goal (or an optional challenge, more likely) like a "$ 3.00 M/min" would challenge the player to link things more carefully (especially after unlocking new areas) or serve as a comparison for how well they're doing. I made Y million / minute, but I don't know if I'm a genius or just average, or maybe even dumb. That kinda thing.

Submitted(+1)

A clear and polished game overall. I think some additional interactions with the empty tiles could work well here — for example, building structures or upgrading the transmission capacity of the power lines.

Submitted(+1)

A clear and polished game overall. I think some additional interactions with the empty tiles could work well here — for example, building structures or upgrading the transmission capacity of the power lines.

Submitted(+1)

Really clean game with clean mechanics!