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Starship Stowaway's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Execution | #37 | 2.167 | 2.167 |
| Scope & Completion | #43 | 2.083 | 2.083 |
| Creativity & Theme Interpretation | #49 | 2.042 | 2.042 |
| Overall | #52 | 2.033 | 2.033 |
| Polish & Presentation | #59 | 2.042 | 2.042 |
| Gameplay & Core Idea | #83 | 1.833 | 1.833 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
Derrick Moore
neilsb4bloodgod
How did you interpret the themes?
mash up of Asteroids and GTA.. Open World genre, i just kinda let it lead me somewhere and it went somewhere fun and worthwhile, i feel
What are you entering?
Engine and tools used?
Unity and Claude ai
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We used Bezi and want to enter the Bezi Challenge
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
na
CrazyGames Challenge
Enter my game in the CrazyGames Challenge
Fan Art Artist
na
Fan Art Process Video
na
Where can we find your Fan Art?
na
Submission Confirmation
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Comments
Better than Starfield! Just kidding, i love Starfield and i love this game too. The simple presentation is so on point! The game could benefit from more lore added into gameplay i think! Also why does the rocket fly so slow if i pull up the landing gear? Never mind, i always broke the gear each time i landed on a planet though. Lol. Once i flied so high using the Jetpack, it took me a minute to step on the planet again.
I liked the idea, although I didn't understand it at first.
I love the core idea and with some polish, I think it could be pretty great. I think some core usability work could go a long way here though - The current control scheme, amount of text + small size of text, etc adds a lot of friction getting into it, especially for people with older eyes :P Remember that those games in the 80s usually only had a few basic inputs and much fewer pixels to work with so everything was huge on screen.
Honestly with a UX/Usability pass, I think this would be amazing. As it was, I still had a fun challenge going, launching, and landing the rocket. I loved the approximations of space physics with the stylized world. If you continue developing this project then I would love to check back in on it in future.
Wow, thanks. Good points about the font. I think im so used to it i was blind to its illegibility
What a beautiful concept! I love the idea of a cozy procedural universe made to be shared with seed phrases, and the backstory about the person who stowed away on 7 ships is so touching. It's such a unique take on genre collision - exploration + puzzle + story. The idea of designing it for gamers 50-80 but making it feel like a real game from the 80s is really heartwarming. I got to 148 units and jumped! The jetpack feels nice. Lovely work!