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Loaded it in the browser. The title screen pitch is tight: "defending, five of them, squishies show for a blink" tells me the whole game in three lines. One readability note: the targets and background are both very dark on the intro, so the blink may be hard to catch on dim or phone screens. A brighter flash or a brief outline on the squishy would help it feel like a read rather than luck. Like the one-button concept a lot.

Thanks, that's exactly the note I needed. You're right that dark-on-dim kills it. I'm holding v2 until I fix two things pulled from the thread: brighten the squishy/background contrast so the blink reads at a glance, and a fair window so it stops being a reaction test (Reed's right, it was boring then cheap). I'll ping this thread when v2 is up. If you want, tell me then whether the tell still feels like luck.