It seemed fast-paced, but the game genuinely is a gem. Publish it somewhere like Steam, go commercial. In addition, ilove the soundtrack, sfx and the artsyle.
Play game
RPG: A RHYTHM PLAYING GAME's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme Interpretation | #103 | 1.708 | 1.708 |
| Polish & Presentation | #113 | 1.625 | 1.625 |
| Overall | #129 | 1.600 | 1.600 |
| Gameplay & Core Idea | #131 | 1.583 | 1.583 |
| Scope & Completion | #131 | 1.583 | 1.583 |
| Technical Execution | #137 | 1.500 | 1.500 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members and roles
WoShiAnima
How did you interpret the themes?
What if we combine (Action) RPG mechanics with rhythm mechanics? And nope, just punching to the beat isn't enough, I don't want people selecting the spell they'll use on the enemy out of rhythm, I want them to choose and cast the spell to the beat of the music and never stop the rhythm, so the game also works by typing patterns on the keyboard to the rhythm to cast the spell!
It's a risky system since it requires concentration to move and cast spells simultaneously, but when everything is in rhythm, it certainly becomes a truly unique experience!
(TLDR: It's a Rhythm + aRPG + Typing remix!)
What are you entering?
Engine and tools used?
Godot, Krita, Kira Studio, LMMS
Road to GDC
Consider my game for the Road to GDC prize
Bezi Challenge
We are not entering this prize track
Synty Challenge
I am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
I am not entering this prize track
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation


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