build all your ideas into prototypes but don't take more than tow hour because if it takes you so long to build a playable game you might not finish you game before the deadline and be creative! Good luck
BEWARE of Scope creep. This is a longer jam, but you should still focus on 2 or 3 core mechanics and then polish the heck out of them. Don't let the 2-month time frame fool you. Start with something basic and fun polish until you can't anymore and then think about adding new things.