I think this is a nice, concise game. I agree with TurboShock that the cosmic horror could have leaned in a bit more, especially as you go further into the game and see more of the island, but I also understand that it doesn't need that to tell the whole story. But, if you do decide to expand it at all, I think one cool thing would be to find something (or a series of things) that might allow the player to learn about the island or the mythos behind the island. I liked the story, but the map felt big for what was going on and how little could be interacted with, and I worry about any players who have never touched a Lovecraft story before (although maybe that's part of the fracturing). A dash function would help the map not feel so big, and I was surprised that it was disabled. Overall, a little basic but still a good story.