Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The chaos! This was a ton of fun after I started to get the movements down and advanced into the later stages of the game. The introduction of new mechanics from stage to stage kept the game interesting, but I did find myself wishing I had a bit more time to safely practice each mechanic before needing to prove myself with it to pass that stage. Check out how Nintendo designs levels for Mario games (there are a ton of videos online for it) for an example of what I mean here if you aren't familiar. Nice work!

(+1)

thanks for the advice! Yeah from the other comments I also get the vibe that each new mechanic should have a better ramp up for a longer round overall. I was worried that in a gamejam environment if I don't trot out the mechanics fast enough ppl will leave before seeing them.