Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

v2 is up, both notes in.


itaibm: the darkness was the first thing I fixed. Background lifted, and the squishies now sit under a lit outline so the blink does not depend on you having a good screen. The tell is a charge ring that visibly fills now, not just a flash, so there is something to read even in dim light.


Reed: you were right that the old window was a reaction test, not a read. The fair window is held constant now (no free catch early, no coin flip late), and the challenge moved into the tell. The wind up charges visibly and the timing rides that charge, not the flash. Whiff and read look different now too: a read is a cyan dash with a white core and a spark, a whiff is red and you stumble.


Hard refresh if you still see the dark version. Does the tell land now, or is it still a coin flip?