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Terrabloc's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation - how game looks and sounds like | #72 | 1.952 | 2.053 |
| Overall - main category | #74 | 1.852 | 1.947 |
| Game Design - how good idea and mechanics design is | #75 | 1.902 | 2.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Wavedash Challenge - provide link to your game on Wavedash for the challenge:
https://wavedash.com/playtest/terrabloc/8b9d1ba4-d7ca-4170-9c8b-f99f30a9ccea
Heroic Labs Challenge
No
Photon Challenge
No
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Comments
Hi Thap Tam! The concept of a growing chain of blocks reacting to shifting safe zones is interesting and fits the theme well. I noticed the controls felt a little unresponsive at first (took a few tries to get the first move registered) - might be worth double-checking input handling for edge cases. The core idea has potential if you keep developing it after the jam!
Thank you for your feedback. I think players said the controls felt unresponsive because of this issue (the grid snapping and the bouncing animation of the block gave me a hard time). I'm thinking of ways to keep those key mechanics while delivering a better sense of control.
Ya im unable to play, WASD keys dont work!
Thank you for your feedback. Did you see any error in your browser's console?
Yeah, like others already noticed, the WASD/Arrows keys do not work, but hey, that bounce animation is fire! ❤️
Thank you! This is my first time using Defold and making a web game, so there's definitely a lot to learn.
Can't play - just empty grid and sounds on WASD :-(
:( So sad to hear that. Did you see any errors in the console?
I couldnt really play it, same as others said. WASD seems to do something there is sound but graphics of stuff on the grid dont show then its suddenly game over? thumbnail looked intriguing though
Thank you for your feedback. I will check the unresponsive issue.
I had the same problem as the previous reviewer, but for some reason it worked after I tried playing for a little longer.
It's a bit rough around the edges, but I quite liked the idea of a Snake with the added mechanic of creating those little lands and populating them as you gather more resources. Not sure where you could go from there though, but I could see the concept working when I saw the rabbit being placed underneath the tree. Really nice idea, good job with the Jam entry!
(Also, I guess it's a debug leftover, but pressing spacebar adds more lands automatically without me needing to get more resources! Just a heads-up in case this was unintentional)
Thank you for playing my game. I think I should boost up the control to make it more responsive. This is my first time making a web game.
I couldn't get this to work. WASD / arrow keys unresponsive.
Thank you for your feedback. I got the same report from my friend too. The better version will come soon.
I ran into a bug where the animal/plantation spawned outside the grid, and I could move the blocs outside of the grid as well. That said, I think the idea of a snake-like game where you become a a living habitat, but due to the slower tempo of the game I unfortunately never reached a habitat stage as shown in the thumbnail.
Thank you for your feedback. I think I should have a mechanic to speed up the progress.