The engagement bait thread I was hoping for in late 2026... AI + games + indies: what do??
We don't write games in assembly or binary, so we shouldn't be worried about writing games in English instead of C.
is one take.
Automagic autocomplete, whether large language model in origin or asset store packaged labor trends toward low effort releases, leaving a bad taste in everyone's mouths especially the players who aren't following along *too* closely what's happening behind the scenes.
Here's what I really really really like about AI game dev right now in October '26
Homebrew is *amazing.* We already had a lot of homebrew SDKs coming out across a lot of old consoles, but AI is absolutely great at actually using all that software without you having to learn Sega Genesis fan SDKs on your own. Truly amazing stuff.
Roll your own engine & 3D web games -- again, absolutely amazing. Game dev had been getting stale because everyone uses Unity, Unreal, (and now Godot) -- but games made with engine defaults tend to feel "samey" and while you can argue AI Threes.js games feel samey as a category, they feel quite unique compared to Unity or Godot games on the web and they are TINY. I'm making 500kb 3d games with AI, it's just drawing all the models in math like a psycho.
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TL;DR: SHOULD YOU LEARN TO CODE / READ THE CODE / SIT UNDER THE BINARY WATERFALL AWAITING ENLIGHTEMENT:
It has absolute incredible value to know what computers are, what they can do, what they can't do, what exists, how things work etc etc.
But if your goal is to make games -- just make games, by any means necessary.