Hi uberneen! The self-aware, humorous writing in the intro made me smile, and the rune-chain combat system (runes evoking left to right, gear affinities triggering extra effects) is a genuinely interesting take on "chain reaction." The pixel art dungeon/battle scenes look great, though some gear icons are still placeholder silhouettes - totally understandable for jam scope. I'd love to see this fleshed out further; the core loop has real potential!