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Thanks for the detailed feedback. It helped me see that the tutorial was moving too quickly and wasn’t clearly connecting your actions to their results.

I’ve updated it to explicitly introduce itself as a tutorial, identify Spades and Clubs as enemies, and explain what Diamonds and Hearts do. Instructions stay visible while you decide, visual highlights guide your attention, and explanations wait until the hand has finished resolving so you have time to see what happened. It also clarifies Weapon × Mult and the difference between damage and score.

Your Straight/Flush example exposed an unintuitive rule. Straights now require four or five consecutive ranks, allow an extra card without breaking the sequence, and take priority over Flush.

I’d love to hear whether the updated version makes the first attempt clearer :-)

(+1)

Way better. The concept and goal becomes easier to grasp. I played a few more rounds to see if some of my other questions/problems would answer themself while playing. And they did. Seeing the animations a few time made more clear how the damage calculates, that you get damage when healing at full life etc.

Overall I like your spin on Balatro. Especially the boss battle was cool (He kicked my ass) I probably will check further updates

(+1)

Ahh, that's really great to hear! I'm especially happy that things started making more sense naturally as you kept playing. That's exactly what I was hoping for with the tutorial changes.

And hahaha, the boss got you 😭 Thanks a ton for giving it another try and for taking the time to come back with feedback. It genuinely helped improve the game!