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1.0.70 is up, and it's aimed at what you said about the tenth catch. Animals no longer all go down the same way: waterside birds only come to bait near the water, tree climbers bolt up a trunk and come back down if you stay still, and animals that charge can be sidestepped, and they're down for a moment when they miss. Each one gets written into the field guide the first time it happens to you.

If you give it another go, I'd like to know whether the stretch after ten catches still drags.

I played it again and I think the changes helped a lot. The different animal behaviors make each catch feel more varied, and the section after ten catches didn’t feel as repetitive this time. I especially liked having to react differently depending on the animal. Good luck.

If you have some time, would you mind checking out my game too? I’d really appreciate your feedback.

(+1)

Thanks for coming back to it, and for telling me where it stopped dragging. That was the exact thing I was trying to fix, so it's good to hear it landed.

Happy to play Recipe Frenzy. I'll give it a proper go this week and leave notes on its page.