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Hi Fortunastreet!

This was a fun and unexpected project! I had no idea what to expect but this was something I really enjoyed!

As usual, I start with the music and audio, which I found fitting and enjoyable! I think with your experience from the last game, you already have a great grasp on balance and what fits.

For the visuals, I generally approach my feedback from the colorblind side of things and there was only the issue for the color of the room types/cards. A symbol or label on the top corners representing this would help me, as a colorblind player, identify that the two cards are different types without thinking about the color of the cards. This doesn't need to be left on even; it could just be an accessibility toggle on or off if you want to keep the ui/ux clean. Oh yeah, and I'm still not entirely sure I see when I'm injured. I know you mentioned that I was bleeding, but it wasn't very apparent to me. I like that you didn't outright give me an HP meter, but I think this needs to be improved a bit too.

Artwork is nostalgic to Valoren, and I love the consistency. This is great for the universe-building that you have going on!

The gameplay is very satisfying where it is. I don't think I've played enough to get annoyed with anything, and I feel that the gameplay loop makes me really want to keep going. Heck, I didn't even want to stop to go on to the next game as you saw haha! I think the only thing that needs to be made clearer earlier on is that going down to the basement is really the objective; I didn't realize it at first til I read some of the documents. It would have really made some of my decisions better, and while it was a nice discovery item for finding the escape, I feel like I wish I could have understood it sooner than I did. If that makes sense?

While I didn't find all the rooms yet, and have more to play (which I will), I'm quite curious about whether you would be expanding this further, adding more rooms, and more.

Thank you for the fun game! I look forward to playing it more and am even more excited for what other ideas you have in store!

Regards,

- Glim
GlimMusic.com

Colour accessibility isn't exactly a common consideration for a prototype, but for the official release, I could certainly add an extra option for accessibility (for the room types, but also for one particular puzzle and maybe for the character art?).

The first library book is clearly the way the player is intended to know their end goal (library is a very common room, but its 1-gold cost can be a bit daunting). Otherwise, there is another book in the basement staircase with the same info, and the book in the upper staircase clearly invite you to look for the basement staircase. So I'm not sure how much more I should telegraph that point.

I have 3 extra outfits planned (all are implemented, but they are waiting for their artworks), like 10 extra rooms planned (2 of them are already finished). I plan to also add a few illustrations, and I could maybe add some extra late game puzzles, but otherwise the game is mostly done.

Thank you for the extended stream. I will certainly come back to you at some point with an updated version. ๐Ÿงš