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Hello!
I did add a bug reports thread on the community hub discussion; it's showing up for me. Maybe it had the little delay before going public.  Here's the link for it

I took a look at all those issues and fixed what I could replicate! :)  

The lighthouse map has no collisions preventing entry; can you clarify this one for me? I went to that map on a clean save file and had no issues moving around it.

If the dungeon you're referring to is the underwater one, the chests are accessible. 

The incorrect transfer events, I have no defense for >.> I apologize.

For that crash, I have never seen that before O.o I have no idea what could be causing that; it's just text and some basic move route. I couldn't replicate it, but I added some failsafes based on what I think may be a possibility, from the error locations that crash report gave. Please let me know if it happens again, and I'll simply...erase and remake the event from the ground up! 

Yes, the Chonk achievement can be done! No, there are no hints or clues about it. It's very much an easter egg. 


I'll keep trying to replicate those edge cases, and push another update later today. Thanks for all the reports! 

(2 edits)

Oh yeah, I can see it now. Weird.

If I find any new ones, I'll post it in the steam discussions. For now, I'll just attach screenshots of the invisible walls I've found and see if you can find them.

Iron Isle:



Interestingly, I found another way to walk around it through the walls:



Lighthouse:


I couldn't find any ways to get to the entrance. If you'd like, I can send you one of my saves!

Edit: I will try again after I download the latest version!

Edit2: Tried the latest version and the lighthouse was fine. But the Iron Isle problems still stayed the same.

Happy to hear the lighthouse one is working now!
The Iron Isle ones, yup...I found them. My friend found my first iteration of that map offensive, so he redid it for me. I did not realize he used a new tileset for it, so I was simply fixing passability on the other one. I swear it's fixed now :3 

I won't be doing an update for just that, especially since there's an accidental cliff-climbing bypass. But next update will include those fixes!