I recently watched a lot of Youtube videos about Game Development, and one idea that was mentioned many times was developing a prototype before you start the developing the actual game.
"Prototype" means a really, really rough version of the game with no real graphics, basically "triangle vs squares" or something like that.
You are supposed to test your game idea if its actually fun. If it is, you are supposed to scrap your prototype and start over to develop the real game.
I'm wondering if this makes any actual sense.
First problem, playing "triangles vs. squares" might be vaguely fun - but for most games, having decent graphics, music, good sound and great controls are kinda essential to have any fun at all.
Second problem, it feels unnecessary for projects in established genres - if you are for example developing a jump & run or a regular RTS, do you really need to test if the idea is fun? We already know these genres are fun, at least to the right kind of player.
I guess if you have a super unusal idea, a prototype would make way more sense.
Thoughts anyone?
