Additional judges' feedback for this entry:
A really cool idea! I loved being able to see the whole facility and read the thoughts of all the employees as you slowly corrupt everyone. The art is fantastic and taking control of the facility fit the theme perfectly! I liked the idea of the gameplay, though it due to the setup of the game it was a bit difficult to play reactively as the changes you make propagate very slowly. At least with how the balance there is now, you can more or less just pick the most fattening options for every facility all at once and the hit to productivity is so high that the suspicion isn't much of an issue. I see the vision and I think just some numbers tweaks and maybe a reason to focus on one type of employee at a time or something could see this developed into more. Overall a very cool game and the only complaints I have are because I enjoyed it and wanted more
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+ A wide cast of unique character designs and a fun take on the theme to fatten up a whole office. The choices of sabotages also providing some strategy of what to choose
- Sabotage cooldown was far too high, leading to many bouts of simply waiting while nothing perceivable happens. There was also a bug where objects would end up being other things (e.g: water cooler having the cafeteria sabotages)