Additional judges' feedback for this entry:
This game has some really interesting concepts! I love the idea of developing your roster of characters and specializing them. I had fun trying to play tactically, using cover and minimizing risk of my squad and the risk/reward to infecting enemies. The way movement impacts the accuracy makes for an interesting choice for combat. There are some mechanics which make the game a little clunky to play. The shared pool of levelups meant leveling a fresh unit was a bit of a grind to go through and usually I just focused my level ups on a single unit until they were max level and then moving on to the next one. It also meant that losing any particular unit was very impactful as leveling a new one is a huge setback. The 3D model representing the units and how it changes with skill investment is very impressive! The lack of sound other than gunfire was a little awkward but I like the sound effect for the firing. The art for the 2 endings are also really well done! Overall, I really like the concept for this game and it a solid foundation for a full game
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+ Simple to understand controls with gameplay alongside being able to build up a powerful squad to fit your playstyle
- Shooting at long range is a struggle due to the camera being focused on the chosen unit while enemies can still snipe you from afar.