Additional judges' feedback for this entry:
I really enjoyed this project! I had fun optimizing playthroughs, trying both the bombardment and broadcast routes for subjugation. The upgrades felt impactful, where it was a balance between saving up money for the tithe with boosting morale of the troops, buying upgrades and taking over the planet. The balance of the resources is something I found impressive as I was always trying to get everything taken care of before the time ran out. I do wish there was more random events to shake things up on repeat playthroughs but that mostly just an issue for me as I was trying to get all the endings. I won't bemoan the lack of images for a game like this as far as the presentation but things like colored text to draw the eye might have helped to keep the game from just being a black and white screen the entire time. I was really impressed with the writing had me interested in the setting. I'd love to see more ship events just to see more of how things are changing on the ship but I love what is already there. I enjoyed reading about how the Admiral and their crew changed as the weight and hedonism increased. I had fun going for all the endings and overall just enjoyed the game
+ The choices of strategizing the ship’s actions and choosing how to best gain resources alongside what to upgrade while also working on balancing the resources you gain and what to spend them on. Being able to use food gathered to fatten up the crew and the player character provides motivation to gather more.
- No tutorial and being dropped in does lead to some confusion to begin with (perhaps fitting for the sudden promotion).