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A jam submission

Under Foot and ScaleView game page

Conquer earth with an invading armada!
Submitted by ber7187 — 2 days, 22 hours before the deadline
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Under Foot and Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#94.0004.000
Gameplay#123.0003.000
Use of Fetish#143.2503.250
Overall#153.1253.125
Presentation#192.2502.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • not my type of game.
  • The gameplay was not really my kind of thing, but it was interesting all the same. I think little images alongside the text would have been nice - even if they were static images to demonstrate what is happening. Good use of the theme though, and the fetish elements were there.

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Comments

Host(+1)

Additional judges' feedback for this entry:

I really enjoyed this project! I had fun optimizing playthroughs, trying both the bombardment and broadcast routes for subjugation. The upgrades felt impactful, where it was a balance between saving up money for the tithe with boosting morale of the troops, buying upgrades and taking over the planet. The balance of the resources is something I found impressive as I was always trying to get everything taken care of before the time ran out. I do wish there was more random events to shake things up on repeat playthroughs but that mostly just an issue for me as I was trying to get all the endings. I won't bemoan the lack of images for a game like this as far as the presentation but things like colored text to draw the eye might have helped to keep the game from just being a black and white screen the entire time. I was really impressed with the writing had me interested in the setting. I'd love to see more ship events just to see more of how things are changing on the ship but I love what is already there. I enjoyed reading about how the Admiral and their crew changed as the weight and hedonism increased. I had fun going for all the endings and overall just enjoyed the game

 + The choices of strategizing the ship’s actions and choosing how to best gain resources alongside what to upgrade while also working on balancing the resources you gain and what to spend them on. Being able to use food gathered to fatten up the crew and the player character provides motivation to gather more.

- No tutorial and being dropped in does lead to some confusion to begin with (perhaps fitting for the sudden promotion).

(+1)

This is the type of game that with a little art would have been so good. Overall, i love the worldbuilding and the scenes described, and the gameplay is just enough challenging to be engaging.

(+1)

big fan! it definitely does need a little bit of balance work, since at the moment it feels like you need to lean into buffing yourself hard before you do anything, but there’s nothing really bad with that. I had to play through three times to not-lose, but I’m not complaining! also yeah. big lizards

(+2)

Scratches my brain in all the right ways, very fun yet simple resource management game.
And the lizard girls get huuuuuuge

(+1)

I played it all the way through, took me 2 attempts in total and I believe I got the very best ending, Retirement :) I adore this game, and frankly would love to see even more content for it :D

(1 edit) (+2)

Couldn't actually achieve a victory, even when I focused on maxing out upgrades early to get the maximum return on them. The margins of error for the game are just unreasonably right, like there's only one perfect sequence of actions needed to succeed, assuming RNG doesn't screw you. Actual weight gain content was just kinda there, but I had to put too much of my focus on the management stuff to actually pay attention to it, which is not a good thing.