Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Unnecessarily hard. The game is very well polished. but I noticed some things:

1) A circle in a rectangle causes shortcomings. When a boss comes from up or down, the time for killing it is much less than when it comes from the sides.

2) Most of the floating bonuses are unreachable by normal magnet. The mouse is too small to collect so many. Without an option to increase mouse gathering, most bonuses are lost.

3) Prestige is not kept between runs. The compounding debuffs are way too much for just 10% bonus. Leaderboard only reached level 26.

4) The name of main weapon at Bios sometimes diverges from what you are using. e.g. You choose plasma and it shows laser. Functions normally, just the name is wrong. 

5) Some blue debuffs cause much more harm than the red ones. 

In order to fight the debuffs, I believe allowing continuously increasing upgrades would make it a better game. 

4/5

First of all, thank you very much for the feedback.

1. I hadn't thought about it from that perspective; this was very helpful. I'm adding this to my development notes—in the next update, I'll ensure that bosses only appear from the edges.

2. Actually, not being able to collect all of them is a design choice. You can increase the collection radius for the bonuses around the BIOS using skills. Conversely, debuffs can reduce this collection radius or shorten the time before the bonuses disappear. However, a skill that increases the mouse collection radius could be a nice addition; I'll consider it.

3. I'll check this out; if there is a bug, it's something I can fix in the first update.

4. Ah, I changed the positions of the BIOS weapons a few times to balance the game. I think the old and new names got mixed up because of that. I'll fix it.

5. Again, I tweaked the colors and the number of debuffs multiple times here to optimize game balance. I'll review all the debuff cards again.

Note: Reaching level 26 is a great achievement—many players can't get past level 20—so congratulations. I'd also like to point out that, thanks to the roguelike-style debuff effects and the skill tree, you can progress to different levels in each run; that's actually my favorite part of the game. In other words, with the same skill tree setup you used to reach level 26, you might make it to level 30 in the next round, or you might get stuck at level 22.

Thanks again for all the feedback. You've spotted issues that are very useful for me to know, and I'll certainly consider your suggestions.

v3.7.0: boss spawn equalized, prestige persists, collection radius upgraded, debuffs softened. Thanks for the thorough write-up.

(+1)

Well, time for beat the game again from scratch. Thank you very much!