The visual side of the game turned out really well. Unfortunately, though, I still couldn’t figure out what I was supposed to do in the game. There is almost no feedback when clicking. Sometimes the floppy disks move downward, but I couldn’t understand any clear gameplay logic.
It would also be nice to have a volume control for the music.
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Thank you for your feedback!
Perhaps thinking about a gathering game could make it clearer. But instead of gathering herbs, letters, etc., we collect falling disks/numbers. So we can match the bottom gray floppy disk to the falling gray disk by number.
Well, I'll make a short in-game tutorial next time, perhaps after the game jam.
Also, I already set up a way to control the volume, but I didn't have enough spare time to create the UI for it. So yeah, next time too!
Hi Dhamas Tri! The core loop of tapping falling floppy disks to chain numbers and destroy viruses is clear and fun, and the character art is adorable. I like that chaining changes the falling numbers, adding a layer of strategy. The 10-level structure with increasing difficulty is a nice scope for a jam game. Well done!
I've tried to play it multiple times but it's not easy to understand what is going on. Perhaps some intro or example would be great in the next version? I would work on better menu. Also at one point I clicked on the "Back" and then selected there was a black screen after selecting No - the music keeps playing but the screen is black and I can't do anything. Then I tried it again later on and it worked. But I can imagine an improved version to be nice - especially on mobile devices.
Thank you for your feedback! I think an intro or example is a great idea, and I have to tackle it in the next version.
Yes, I remember I didn't turn off the music right before the scene transition. But if the game was stuck during the black screen, then something must be wrong, so I'll check the code next time!
It looks really nice! And was fun trying to figure out what was going on. Even confused I thought it great!





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