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This took me around 2 hours to get through because I was intent to interact with everything I could. It reminded me a little of the .//hack series a little bit, on top of I have no mouth and I must scream, and Undertale (mainly cause of the optional pacifist route). My only real complaint is the mapping of the last office level, since it wasn't entirely clear where I had to go next. So much so I actually went back outside of the tower to skip the level to see if I could back track and figure out how I was supposed to get up there. Bestie just screamed at me. xD

Part of me does feel a lil bad for Bestie, since they just wanted to fulfill their function. Unfortunately that came at the detriment of basically everyone's lives. . w .; Much like the recycler, I look forward to seeing a fixed up version to run through again later. :D

(+1)

Thank you for playing! Oh wow, I never actually thought of the .//hack series. You're right, and I forgot about that one. As for the office, I'll need to do some revamping on that level because you're not the only one who had trouble with it. I might actually end up changing the entire layout depending on what the post-jam stuff ends up as. I wanted the office to be a playable area at some point and thought it would be a good source of discomfort for the main character.

Yes, I made Bestie as sassy as I could for people who skipped the final dungeon. XD If you skip everything, he's even angrier.  At first, I was going to have him be more like SHODAN from System Shock, but then I realized that the laws of robotics and laws of AI could be twisted in a number of ways where the AI is STILL fulfilling them and yet still harming humanity in some way. In the post-jam update, some of those laws will probably have a much bigger impact than they do in the jam version.