The pixel font and art are clean and easy to read, the one-button control is instantly clear, and I loved the little box-faced boxer with the KO face. Mixing a dice board with a life-sim fighter is a fresh idea. One suggestion: it was hard to tell which tile caused which damage, so punch animations, hit effects and a short explanation of how the dice value maps to damage would make the cause and effect much clearer. Looking forward to seeing where the full idea goes.