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The semi-open-world survival concept looks promising! I like that exploration is encouraged instead of just pushing players forward. I’m curious — are you planning to add more hidden areas or rewards that make players want to explore every corner in later chapters?

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Thanks for playing the game and sharing your thoughts! Your feedback made me realize that exploration should play a bigger role in the experience.

I’m working on Chapter 2 now, and I want to give players more reasons to explore different areas instead of just sticking to the main path. I’m still figuring out what kinds of rewards or hidden spots to include, but I want checking every corner to feel worthwhile.

I’m also trying to balance exploration with the story. Some players felt that Chapter 1 needed more story, so Chapter 2 will have more narrative content while still giving players plenty of freedom to explore.