There seemed to be a little bit of lag on the title screen, although I’m not sure whether that was an issue with my computer or with the game itself.
What I can say for sure, though, is that I really liked the way the character on the screen moves their eyes depending on the cursor position. There’s also this slightly irritating sound when you hover over the menu options—and I mean that in a good way! I assume it was intentional. I thought it worked really well together with the eye-tracking effect. Sound design is always such an important part of a game.
I also thought the sequence where the doll starts moving and the UI changes was very clever. I’m not quite sure how else to describe it, but I actually liked how clearly the UI changed and how dramatically the overall screen layout shifted. I think that worked especially well with the surreal direction of the story.
And this is more of a personal preference, but I also really liked the use of environmental sounds layered underneath the background music—something like frogs croaking, maybe? I’m not completely sure if that’s what it was. I use this kind of technique quite often myself, and I think combining ambient sounds with music like this helps give the audio a sense of realism even while the BGM is playing.
Anyway, there were a lot of things I really liked about the game, and I definitely came away feeling inspired by it too.
I’d also like to give a round of applause to the voice actor who played Marseille. The performance had this very doll-like, but it never felt awkward or unnatural. I thought it suited the character really well!