Really cool concept!
I love how you have to keep growing while avoiding stronger players and exploring the world. The idea of making it home adds a nice goal beyond simply becoming the biggest.
Fun gameplay idea and great work!
Team members and roles
mkuty
How did you interpret the themes?
Get Big and Get Home combines two genres: arena survival and exploration/adventure.
The arena survival side focuses on growing your number by eating number cubes, competing against other players, attacking players with lower numbers, and avoiding players who are stronger than you.
The exploration side gives that survival gameplay a larger purpose. Players must explore the environment, find opportunities to grow, survive encounters with other players, and ultimately find their way home.
The collision between the two genres means that growing isn't only about becoming the strongest player — you need to grow and survive while navigating the world and completing your journey home.
What are you entering?
Engine and tools used?
Unity 6
Road to GDC
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Bezi Challenge
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Synty Challenge
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Which Synty assets did you use?
N/A
CrazyGames Challenge
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Fan Art Artist
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Fan Art Process Video
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Where can we find your Fan Art?
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Submission Confirmation
Really cool concept!
I love how you have to keep growing while avoiding stronger players and exploring the world. The idea of making it home adds a nice goal beyond simply becoming the biggest.
Fun gameplay idea and great work!
Really fun and interesting concept!
I really liked the idea of growing your number while still having to explore, avoid stronger players, and find your way home. The survival and exploration elements work really well together and make the gameplay more engaging.
Great job! 🔥🎮
This is a really fun concept and one of the more interesting games I’ve played in the jam. I like how growing your number isn’t just about becoming stronger, because you still have to explore the environment and be careful around players that are bigger than you. The combination of survival and exploration works really well, and having to find your way home gives the gameplay a clear goal beyond simply getting the highest number. Great job!
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