Hi! I came across your post about the astronaut character for your Unity colony sim.
The combination of a clean illustrated style, strong silhouette, and high three-quarter camera angle sounds like a pretty specific art direction, especially with the mining and building animations needing to stay readable at a small in-game scale.
Are you still collecting artist quotes at the moment? I’m currently connecting indie developers with artists and animators, so I may be able to point you toward someone whose portfolio fits the style you're after.
Also, are you open to reviewing different animation workflows, or do you already have a preferred approach for the sprite animations?
You can reach me on Discord: brandon_c0569.