I love this kind of games - very well done!
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Great game that fits the jam theme perfectly! Nice vector graphics and helpful hints so you definitely do not get lost. Considering there are 3 locations, that is about 30 minutes of playtime? That's crazy! ๐
Hi Maks Bumazhkin! This is such a clever spin on the jam theme - turning "chain reaction" into a calm tycoon loop where energy multiplies through a chain of power stations is genuinely creative. The hexagonal map, tile purchasing, and city upgrade progression all feel polished and satisfying. The drag-to-connect mechanic is intuitive from the very first interaction. One of the standout entries for me!
I completed the first level. The UI is polished, and the idea of buying land and connecting power plants to gradually grow the city captures the theme really well. With a genre like this, I imagine you had tons of ideas you wanted to include, so it's really impressive that you shaped it into a complete game by the jam deadline.
Pretty good! Though it feels a bit monotone from start to finish...
Just a personal opinion but maybe adding a kind of goal for energy production might be good. Right now it's just a "max X multiplier" that can be achieved by linking the power plants pretty much in any order. A goal (or an optional challenge, more likely) like a "$ 3.00 M/min" would challenge the player to link things more carefully (especially after unlocking new areas) or serve as a comparison for how well they're doing. I made Y million / minute, but I don't know if I'm a genius or just average, or maybe even dumb. That kinda thing.
Thanks for the feedback! The main idea was actually to make something you can just chill with. I wanted it super simple and easy to get, with the focus on feedback, sounds and animations, so it's just nice to watch the numbers run around. Put a lot of time into that part. And yeah, the first level is pretty much linear, there's more variety in the second and third ones ๐
A clear and polished game overall. I think some additional interactions with the empty tiles could work well here — for example, building structures or upgrading the transmission capacity of the power lines.
A clear and polished game overall. I think some additional interactions with the empty tiles could work well here — for example, building structures or upgrading the transmission capacity of the power lines.






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