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(+2)


Awesome core gameplay -taking something simple as dodge the projectiles and making it fun is quite the achievement.

It's really got that "just one more try" feel to it.

Some QoL improvements/suggestions:

Make the arrows appear bigger (keep hitbox the same) - they're a bit too small imo

Explosion hitbox is the opposite - its damage radius seems a bit bigger than the image, I got caught right on the edge, also it might be good to know when it's about to explode

scope creep but having some sort of progression would be nice.

The keybinding are kinda hard to press when you're busy dodging - I think maybe Q, E and F would work better, just my opinion 

 

(+2)

Thanks so much for trying it and for the awesome feedback. I agree on all points. I actually planned on trying to make phases but just didn't get to it but this really does encourage me to try and expand on this idea. Awesome run by the way!