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ran it, finished a constellation first try. the gate reads nicely, that .38 window plus the ready glow is generous in a good way. then run two felt identical, so i went digging: gates and speeds are fixed arrays and begin() resets level to 0. every orbit is the same orbit, the only variable is my hands. nothing carried between runs, no best, no tightening, no ghost of your last attempt. so the 'one more' pull is pure self-improvement right now. curious if that's the intent. i make one-button games too and keep hitting the same wall: what makes run two different from run one? nice work either way, the constellation payoff lands.