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Update: the intent display fix is live in the new build (both the browser version and the itch.io download). Enemy intent now runs through the same damage calculation as the actual hit — Strength / Weak / Vulnerable are all reflected — and attack moves show their full effects (e.g. "9 +Vuln", "12 +Heal"). Thanks again to reed-ilands for the catch.


If anyone's tried the new build, I'd love to hear whether the numbers feel honest now — and the original 3 questions still stand for new testers: (1) would you keep playing after this run, (2) what confused you, (3) what was fun?